Welcome to Elderfield Materials: How to Get Godscale
Godscale is a glimmering scale worth 25g. It comes from rainy-day fishing treasure and from the Weird Fish. What is confirmed, and what is only player talk.
The one people ask about most is Godscale. The description is “a shifting, glimmering scale.” It is worth 25g and it counts as a crafting material.
It has two sources: fishing treasure on rainy days, and the Weird Fish. Both are chance drops. So a long session with nothing to show for it is normal. You are not in the wrong spot.
Godscale
| Item | Detail |
|---|---|
| Type | Crafting ingredient |
| Value | 25g |
| Source one | Fishing treasure, rainy days only |
| Source two | Dropped by the Weird Fish |
Two details worth keeping separate.
Rain is the prerequisite, not a hint. On a clear day you pull up ordinary fish. Treasure-type drops hang off the rain condition. Check the weather first instead of moving fishing spots.
The Weird Fish route is unreliable. One player on the Steam forum says they got theirs from the fish that pokes its head out of the water in the camp lake in the Old Woods. Another suspects the rate is off, saying it was “much easier to encounter before release.” The same thread adds that Godscale may be a one-time source, used up after the first one.
All of that is player talk. No drop rates have been published, so do not plan around a fixed number of attempts.
Other materials people ask about
These come up over and over in the first week on the Steam forum. They share one problem: right now there is only player talk, with no checkable official number or wiki entry.
So this section lists the leads and stops there.
| Material | Player account | Status |
|---|---|---|
| Damp Nails | Mostly mimic drops and chests; buy the rest from an NPC | Unverified |
| Ancientwood | Burned in the Blast Kiln, though it used to output the wrong amount of coal | Relationship unverified; v1.0.1 fixed the wrong coal output |
| Fog Eel | A cooking ingredient you fish up; v1.0.1 raised its appearance rate slightly | Rate change is official; fishing spots are community data |
| Verdite, Slicer and similar | Asked about on the forum, never answered | Unverified, not written up |
The rule is simple: only what traces back to an official patch note or a community wiki item table goes in the first table above. Everything else stays a lead.
If the data is missing, say the data is missing. Do not invent a location.
What v1.0.1 changed
The v1.0.1 patch on 2026-09-18 touched a few material-related things, and they change how you farm:
- Fog Eel appears more often, so it is easier to fish up than on launch day.
- Preserving Barrel, Keg, Furnace and Grinder cost less to make, so the processing chain starts cheaper.
- Ancientwood no longer outputs the wrong amount of coal in the Blast Kiln.
- Early forge recipes cost less, and the copper recipes no longer need leather. Crafting your weapon before farming materials flows better than at launch.
Still unconfirmed
- Godscale drop rates, and whether the one-time-source claim is true. Neither the developer nor the community wiki publishes a number.
- Which NPC sells Damp Nails and for how much. No traceable source.
- Everything marked unverified had no first-hand source this round, so it is not written as a settled answer.
Related pages
Spiritwood has its own page. Mine output and mining risk are on the mines guide. Farm equipment and seasons are on farming and seasons.
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